Monday, September 9, 2019
Virtual Worlds, Nonverbal Communication, and Identity Essay
Virtual Worlds, Nonverbal Communication, and Identity - Essay Example This becomes apparent in virtual role-playing games. The virtual role-playing world can be seen as a good medium for interpersonal communication with other people. The virtual world helps create interpersonal communication that is beyond the nature of race and ethnicity of people. The real life cultural barriers between people vaguely exist in the virtual world because a different kind of culture is created therein. While real world stereotypes are set aside, virtual-based stereotypes exist and are commonly associated with characters based on virtual world attributes. I have an avatar and account in the game World of Warcraft. I play the game when I have some spare and idle time. Usually, there are certain codes of etiquette in interacting with other players in the game. Nonverbal communication is important because a lot of interaction is judged either by action or mere status of a personââ¬â¢s avatar. Impression and deeds have a heavy bearing in the World of Warcraft, and it is also likely the case with other virtual role-playing
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment
Note: Only a member of this blog may post a comment.